package com.games.deception.constant;

import org.anddev.andengine.extension.physics.box2d.PhysicsWorld;

import com.badlogic.gdx.math.Vector2;

public interface GamePhysics {
    /* ===========================================================
     * Constants
     * =========================================================== */
    public static final PhysicsWorld PHYSICS_WORLD =
        new PhysicsWorld(new Vector2(0,0), false);
}
